Difference between revisions of "Sailor Moon (Super Famicom)"

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'''''Bishoujo Senshi Sailor Moon''''' is the title of a video game released by Angel on August 27, 1993 for the Super Famicom ("famicom" is a Japanese abbreviation for "family computer") in [[Japan]].
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{{Video Game
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| image            = https://i.imgur.com/3iLUVIn.jpg
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| caption          = Title screen
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| Name (original)  = 美少女戦士セーラームーン
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| Name (romanized)  = Bishoujo Senshi Sailor Moon
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| Name (translated) = Pretty Soldier Sailor Moon
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| System            = Super Famicom
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| Publisher        = Angel Studios
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| Date              = August 27, 1993
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}}'''''Sailor Moon''''' was a [[Sailor Moon Games|video game]] released by Angel on August 27, 1993 for the [http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System Super Famicom] in [[Japan]].
  
 
==Gameplay==
 
==Gameplay==
This is a side-scrolling type game, where the player goes through levels beating enemies using standard punches/kicks or special attacks (e.g., [[Sailor Venus]] will use her chain as a whip). Each [[Senshi]] also has two different styles of throwing opponents. Special attacks (two for each Senshi) are performed by holding the attack button (type 1) or by simultaneously pressing attack and jump buttons (type 2). Five [[Inner Senshi]] are available as playable characters. The game supports one player and two player cooperative mode.
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{| border=1 style="text-align: center; float: left; margin-right: 5px;"
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| http://www.wikimoon.org/images/games/sailormoonsf.png
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|-
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| style="background:#ffcccc" | First stage gameplay
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|}
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This was a side-scrolling type game, where the player went through levels beating enemies using standard punches/kicks or special attacks (e.g., [[Sailor Venus]] could use her [[chain]] as a whip). Each [[Senshi]] also had two different styles of throwing opponents. Special attacks (of which there were two for each Senshi) were performed by holding the attack button (type 1) or by simultaneously pressing attack and jump buttons (type 2). Five [[Inner Senshi]] were available as playable characters. The game supported one player and two player cooperative mode.
  
Throughout the game the player will find different objects (bonuses). To pick up any objects, they must stand over them and press the attack button. Food items will replenishing the life meter; some food items will only replenish some of the life meter while others will refill the entire life meter. Usually small food items will give you small amounts of life while pieces of cake will refill all of the player's life. [[Rose]]s will also refill the entire life meter, and if the player's life is already high when one is picked up, it will give an extra life. Some items such as stars and game cartridges also give extra lives.  
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Throughout the game the player could find different objects (bonuses). To pick up any objects, they would stand over them and press the attack button. Food items replenished the life meter; some food items will only replenish some of the life meter while others will refill the entire life meter. Usually small food items gave small amounts of life, while pieces of cake refilled all of the player's life. [[Rose]]s also refilled the entire life meter, and if the player's life was already high when one was picked up, it would give an extra life. Some items such as stars and game cartridges also gave extra lives.
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<br clear="left">
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===Stages===
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There were five stages in the game, most of which were made up of two sub-stages. At the end of each stage was a boss fight.
  
==Stages==
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* The first stage was set in the [[Azabu-Juuban]] area. The boss was [[Bakene]].
There are five stages in the game, most of which are made up of two sub-stages. At the end of each stage is a boss fight.
 
*The first stage is set in the [[Juuban]] area. The boss is [[Bakene]].
 
*The second stage is set in [[Dreamland]]. The boss is [[Murid]].
 
*The third stage is set in a factory. The boss is [[Zoisite]], disguised as [[Sailor Moon]] as he was in [[The Last Sailor Senshi! Sailor Venus Appears|episode 33]].
 
*The fourth stage is set in the [[Silver Millennium]] and in the North Pole. The boss is [[Kunzite]].
 
*The fifth and final stage is set in the [[Dark Kingdom]]. There are two bosses, [[Prince Endymion]] and finally [[Queen Beryl]].
 
  
The enemies fought throughout the stages primarily include [[Akan]], [[Garoben]], [[Jiji]] and [[Gesen]]. To a lesser extent, there are also [[Jumo]], a rag doll, a woman in magician attire, and a fat masked clown (the latter three seem to be original characters).
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* The second stage was set in [[Dreamland]]. The boss was [[Murido]].
  
==Translation==
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* The third stage was set in a factory. The boss was [[Zoisite]], disguised as a fake [[Sailor Moon]] as he was in [[The Last Sailor Senshi! Sailor Venus Appears|episode 33]].
This game was officially translated into French and released in France by Bandai S. A. in 1994. It has some translation errors, such as referring Sailor Venus as "Sailor Mathilde" (Mathilde is [[Minako Aino|Minako]]'s name in the French dub), having "FIN" (Game Over) written as "SIN" and "MOYENNE" (Average) written as "MOYEN". The dialogue between the characters in the ending is also very messed up.
 
  
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* The fourth stage was set in the [[Silver Millennium]] and in the [[North Pole]]. The boss was [[Kunzite]].
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* The fifth and final stage was set in the [[Dark Kingdom]]. There were two bosses, [[Prince Endymion]] and finally [[Queen Beryl]].
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The enemies fought throughout the stages primarily included [[Akan]], [[Garoben]], [[Jiji]], and [[Gesen]]. To a lesser extent, [[Jumeau]] also appeared, along with three original [[Youma]] characters designed by [[Naoko Takeuchi]]: [[HiraHira]], [[MuchiMuchi]], and [[GoroGoro]].
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==French Translation==
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{| border=1 style="text-align: center; float: right; margin-left: 5px;"
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| https://i.postimg.cc/nz9mH9pF/sailor-moon-f-000.jpg
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|-
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| style="background:#ffcccc" | French title screen
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|}
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This game was officially translated into French and released in [[Sailor Moon in France|France]] by Bandai S. A. in 1994 under the name '''Luttons! Sailor Moon, au nom de l'amour et de la justice!''' (Let's fight! Sailor Moon, in the name of love and justice!). It had some translation errors, such as referring to Sailor Venus as "Sailor Mathilde" (Mathilda was [[Minako Aino|Minako]]'s name in the [[Sailor Moon in France#Anime|French dub]]), having "FIN" (Game Over) written as "SIN," and "MOYENNE" (Average) written as "MOYEN." The dialogue between the characters in the ending also had errors, such as the use of the literal translation of "[[Moon Healing Escalation]]" ("Guérison Lune Escalade," which does not make sense in French) instead of the official name used in the French dub, "Cicatrisation Lunaire" (Moon Healing).
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<br clear="right">
 
==Trivia==
 
==Trivia==
* [[Kunzite]] has black eyes and eyebrows in the game, although his portrait near his energy bar still has his normal looks.
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* [[Kunzite]] had black eyes and eyebrows in the game, although his portrait near his energy bar still had his normal appearance.
* [[Bakene]] is fought in the [[Clock Look]].
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* [[Zoisite]] is the only boss who reacts when the Sailor Senshi character dies. If the latter loses a life, he does a dance with a happy face. If it becomes Game Over, he jumps with his arms in the air.
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* [[Bakene]] was fought in the [[Clock Look]].
* [[Sailor Mercury]] has longer hair in her post-transformation pose than in her normal look.
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* Introductions to stages are based on the [[eyecatch]] of the [[Sailor Moon (first season)|Sailor Moon Classic]] episodes.
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* [[Zoisite]] was the only boss who showed a special reaction when the Sailor Senshi character died. If the latter lost a life, he did a dance with a happy face. If it became Game Over, he jumped with his arms in the air.
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* [[Sailor Mercury]] had longer hair in her post-transformation pose than in her normal look.
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* The introductions to stages were based on the [[eyecatch]] of the [[Sailor Moon (first season)|Sailor Moon Classic]] episodes, the opening of [[Sailor Moon S]], and the introduction of ''[[Sailor Moon R movie]]'', with the [[Inner Senshi]] standing and half-turning towards a spotlight. [[Luna]] was replaced by [[Phobos]] and [[Deimos]] with Sailor Mars, and [[Artemis]] with Sailor Venus.
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* The last image of the game showed [[Chibiusa]] with [[Luna P]] saying, "See you soon!"
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* A secret [https://en.wikipedia.org/wiki/Japanese_war_fan tessen] that could kill enemies with one blow would sometimes appear in later levels.
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* A Latin American release of this game was planned for April 1996, but ended up being cancelled.
  
[[Category:Video Games]]
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[[Category: Video Games]]

Revision as of 14:57, 3 October 2020

Video Game Information
3iLUVIn.jpg
Title screen
Name (original): 美少女戦士セーラームーン
Name (romanized): Bishoujo Senshi Sailor Moon
Name (translated): Pretty Soldier Sailor Moon
System: Super Famicom
Publisher: Angel Studios
Release Date: August 27, 1993

Sailor Moon was a video game released by Angel on August 27, 1993 for the Super Famicom in Japan.

Gameplay

sailormoonsf.png
First stage gameplay

This was a side-scrolling type game, where the player went through levels beating enemies using standard punches/kicks or special attacks (e.g., Sailor Venus could use her chain as a whip). Each Senshi also had two different styles of throwing opponents. Special attacks (of which there were two for each Senshi) were performed by holding the attack button (type 1) or by simultaneously pressing attack and jump buttons (type 2). Five Inner Senshi were available as playable characters. The game supported one player and two player cooperative mode.

Throughout the game the player could find different objects (bonuses). To pick up any objects, they would stand over them and press the attack button. Food items replenished the life meter; some food items will only replenish some of the life meter while others will refill the entire life meter. Usually small food items gave small amounts of life, while pieces of cake refilled all of the player's life. Roses also refilled the entire life meter, and if the player's life was already high when one was picked up, it would give an extra life. Some items such as stars and game cartridges also gave extra lives.

Stages

There were five stages in the game, most of which were made up of two sub-stages. At the end of each stage was a boss fight.

The enemies fought throughout the stages primarily included Akan, Garoben, Jiji, and Gesen. To a lesser extent, Jumeau also appeared, along with three original Youma characters designed by Naoko Takeuchi: HiraHira, MuchiMuchi, and GoroGoro.

French Translation

sailor-moon-f-000.jpg
French title screen

This game was officially translated into French and released in France by Bandai S. A. in 1994 under the name Luttons! Sailor Moon, au nom de l'amour et de la justice! (Let's fight! Sailor Moon, in the name of love and justice!). It had some translation errors, such as referring to Sailor Venus as "Sailor Mathilde" (Mathilda was Minako's name in the French dub), having "FIN" (Game Over) written as "SIN," and "MOYENNE" (Average) written as "MOYEN." The dialogue between the characters in the ending also had errors, such as the use of the literal translation of "Moon Healing Escalation" ("Guérison Lune Escalade," which does not make sense in French) instead of the official name used in the French dub, "Cicatrisation Lunaire" (Moon Healing).

Trivia

  • Kunzite had black eyes and eyebrows in the game, although his portrait near his energy bar still had his normal appearance.
  • Zoisite was the only boss who showed a special reaction when the Sailor Senshi character died. If the latter lost a life, he did a dance with a happy face. If it became Game Over, he jumped with his arms in the air.
  • Sailor Mercury had longer hair in her post-transformation pose than in her normal look.
  • The last image of the game showed Chibiusa with Luna P saying, "See you soon!"
  • A secret tessen that could kill enemies with one blow would sometimes appear in later levels.
  • A Latin American release of this game was planned for April 1996, but ended up being cancelled.